Feed the world! (and the baby…)
Playrise Digital teams up with Playmob and SOS Children’s Villages for the release of second title, ‘Baby Nom Nom’
Liverpool, UK – 1st August, 2013 – Playrise Digital Ltd, Playmob and SOS Children’s Villages are thrilled to announce a partnership for the release of Playrise Digital’s second title, ‘Baby Nom Nom’ for exclusively iPad and iPhone devices. Baby Nom Nom releases on the App Store today 1st August, 2013 for £1.99/€2.49/$2.99. SOS Children’s Villages will get 15% of net revenue from every download of Baby Nom Nom, directly helping with the charity’s work in transforming the lives of orphaned and vulnerable children around the world.
Baby Nom Nom is a unique physics-based, puzzle game in which players must release a heap of rice from ever increasingly difficult mazes in order to feed a hungry baby. Players score higher points each level for collecting special items, finishing as quickly as possible and successfully collecting the maximum quantity of rice.
In this deceptively easy to pick up and play title, players must solve 36 deviously designed levels set across three beautifully illustrated worlds. Complete each puzzle against the clock by rotating mind-bending mazes, avoiding all the traps, freeing the rice and ultimately feeding the baby. Just don’t spill any rice or there’ll be big baby shaped trouble!
Baby Nom Nom features:
- 36 Unique and devious levels
- 3 Beautifully illustrated worlds
- Insanely addictive gameplay
- Game Centre Leaderboards
- Game Centre iCloud sync saved games
- 2 Helpful Powerups
Clockstopper Power-up gives you a little more time...or a higher score depending on your desire to top the leaderboards
Superbowl Power-up makes that last second "oops" moment vanish... (for a while)
- Lava traps, locks, teleports, fans, fruit and more....
- 1 VERY temperamental baby
“We are thrilled to announce our second title from Playrise Digital today” said Nick Burcombe, Playrise CEO. “Our partnership with SOS Children makes me doubly proud that we are able to help with the charity’s important work in supporting children and families. This is a game that truly keeps on giving”.
“We are delighted to be working with Playrise Digital,” said Meryl Davies, UK Director of Fundraising for SOS Children’s Villages. “We’re really excited to be a part of this project. Donation-based gaming is a clever way for Playrise to support us. When they suggested Baby Nom Nom, we could see it was a unique way for them to help us nourish and care for babies and children.”
Baby Nom Nom is available now for £1.99/€2.49/$2.99 from the App Store at: www.itunes.com/appstore
The Baby Nom Nom Asset pack featuring screens, art, HD Trailer and more is available to download from here- http://www.youtube.com/watch?v=YjktleN9HcQ
About SOS Children’s Villages
SOS Children’s Villages is a global charity which provides orphans and vulnerable children with a stable and positive family life. The charity protects and improves the lives of children in 125 countries, working with communities to keep fragmenting families together, and where this is not possible, building new families for children at risk.
Working together with deprived communities, SOS Children’s Villages identifies needs and provides practical and emotional tools for parents and caregivers to prevent family breakdown. When children lose their families and have nothing and no one, the charity ensures that they can grow up in a safe environment by creating new families. Headed by SOS mothers, families live together in unique SOS Children’s Villages, which are located in the heart of communities. The charity establishes schools and medical centres to ensure that more children have the opportunity of an education and access to quality medical care. Every year, SOS Children’s Villages’ programmes reach over two million people.
As a global authority on alternative care, SOS Children’s Villages works in partnership with the United Nations, advocating for the rights of all children and contributing towards the development of key child protection policies.
Meryl Davies, UK Director of Fundraising
+44 (0) 1223 222 968
The campaign has been supported by Playmob, a London based Tech company specialising in charitable fundraising through games.
1st August 2013
ʻTable Top Racing' Redefines Mobile Gaming
Co-creators of classic franchise ʻwipEoutʼ release brand new racing title exclusively for iPad, iPhone and iPod touch
Liverpool, UK – 31st January 2013 – Playrise Digital Ltd, is thrilled to today announce the release of its debut title, 'Table Top Racing', exclusively on the App Store.
ʻTable Top Racingʼ is a fast and furious, miniaturised combat-racing game from the Micro Machines and Mario Kart canon specifically designed as a racing game for all mobile gamers. Featuring console quality graphics and gameplay which showcase the full capabilities of mobile Apple hardware as a gaming platform, ʻTable Top Racingʼ is the first in a new generation of finely crafted videogame experiences which take mobile gaming to the next level.
'Table Top Racing' pits all manner of crazy cars and automobiles against each other in a world of table top race tracks and oversized obstacles. With an awesome arsenal of madcap weapons and devious power-ups to play with, cars and tracks are brought to life with 'Triple-A' production values lavished on every pixel. The irresistible multi-player mode enables up to four 'frienemies' to engage in addictive, high octane battles over the net and also compete for the top spot on global leader boards.
Players can win coins, upgrade vehicles, unlock new cars and expand their weapons arsenal in a bid to blast their way to the front of the grid. Simple, responsive controls make 'Table Top Racing' instantly playable with super-smooth frame rates on all supported devices delivering a stunning racing game experience.
“We are very excited to release the first title from Playrise Digital today” said Nick Burcombe, Playrise CEO. “We are extremely proud of what we have been able to achieve with ʻTable Top Racingʼ and to bring the teamʼs decades of experience on console games to the mobile arena”.
Table Top Racing Key Features:
• Eight incredibly detailed, beautifully rendered race circuits
• Intense 4-player multi-player battles over Game Centre. Six players over Wifi or Bluetooth.
• Apple Game Centre leader boards - Global player ranking and per track lap times
• Multiple Game Centre achievements
• Ten awesome vehicles to race with Tuning, Wheel and Paint shops
• Four multi-event championships to conquer with Season Finales
• Six gameplay modes - Hot-Lap, Speed-Trial, Combat, Pure Race, Pursuit, Eliminator
• Ultra-smooth 60 frames per second console quality gameplay
• Crisp native Retina graphics (on supported devices)
• Beautiful real-time lighting effects
Table Top Racing is available for £1.99/ €2.69 / $2.99 from the App Store on iPad 1, 2, 3rd and 4th gen, iPhone 4/4S/5 or iPod 4th Gen/5th Gen
+44 (0) 7813 988 908
31st JANUARY 2013
PLAYRISE POWERS UP MARKETING TEAM WITH THE APPOINTMENT OF GAMES INDUSTRY PR LEGEND SAM BRACE
Liverpool – 3 rd December, 2012 – Playrise Digital Ltd, today announced the appointment of long serving videogames industry PR, Sam Brace to the position of Head of PR & Marketing.
Playrise Digital, is an independent videogames development studio based in Liverpool, UK headed up by Nick Burcombe co-creator of PlayStation’s classic ‘Wipeout’ series. The team at Playrise is currently working on a number of console-quality titles for iOS and Android mobile platforms including Table Top Racing, a miniaturised combat-racer game from the Micro Machines and Mario Kart canon, due for release early 2013.
“ We’re thrilled to welcome Sam Brace to the Playrise team and feel lucky to have such a well connected and respected member of the videogames industry working with us” commented Nick Burcombe, CEO of Playrise Digital Ltd. “ This appointment will undoubtedly help bring our games to market in the strongest possible shape and we look forward to building our brands with Sam guiding the marketing ship“
“ I’m so excited to be a part of an independent studio and am looking forward to helping Playrise titles reach the widest possible audience.” said Sam Brace, Head of PR & Marketing at Playrise. “ I’ve worked on a number of mobile campaigns as a freelancer and am relishing the chance to take my career to the next level in the digital space, the fastest growing sector of the videogames market.”
3rd DECEMEBER 2012
Playrise Digital Announces Fundraising to Support Launch of First Games
Liverpool, England July 9, 2012
Playrise Digital (“Playrise”), the digital games company bringing console quality game development to mobile platforms, today announced that it has closed its first round of financing.
Mobile Gaming is the Future
“These funds will enable us to complete development of our first two titles, 'Table Top Racing’ and 'Hungry Baby? Happy Baby!', launching them later this year,” said Playrise CEO, Nick Burcombe. “The Playrise team members are highly experienced and have all worked for major console manufacturers in the past. It is clear that the fastest growing market in gaming is on mobile devices, phones and tablets, and we want to be at forefront of that trend”. It has been forecasted that the mobile games market will grow by 24% per year to 2014 while the console market shrinks by 2% per year*. Playrise is developing its games for use with both Apple and Android devices.
Console Game Pedigree
Burcombe, himself a veteran of Sony’s Liverpool Studio, and formerly Psygnosis, worked on Triple-A titles such as Formula One for PS3 and PS2. He is perhaps best known as the co-creator of the Wipeout series, one of the pivotal launch titles that established the Playstation brand as Sony entered the console market.
The funding has come from experienced venture capital investor, Simon Turton, previously of Index Ventures and Warburg Pincus. “Mobile device users are hungry for higher quality games and Nick, and his team, have the experience and skills developing leading console games to deliver a new generation of games for mobile platforms. The games that they have under development for launch this year are innovative, fun and visually-stunning," said Turton.
After leaving Sony, Burcombe advised a range of independent developers across Europe before deciding to found Playrise. “I saw the opportunity to do things differently in a rapidly expanding market. Finding the money was not easy but now we have the funds to develop our first games, reach profitability and build a sustainable business,” said Burcombe.
North West Development Hub
Playrise is a leading example of the success of a growing cluster of companies in North West England developing industry-leading games. “There are an amazing number of independent developers setting up camp in the North West. Being an independent games developer is an exciting place to be," says Martin Linklater from NWIndies, a grouping of independent game developers. "Playrise is one of the most promising of this new breed of developers," said Turton.
* Data from Electronic Arts Inc. filing to the US SEC referencing Think Equity.